/*
    Copyright 2023 Etay Meiri

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/


#version 330

layout(location = 0) out vec4 FragColor;

in vec4 Color;
in vec2 Tex;

uniform sampler2D gTerrainTexture;

void main()
{
    vec4 TexColor = texture(gTerrainTexture, Tex);
    FragColor = Color * TexColor;
}
